Current Practices and Challenges in the Use of Educational E-Games by Islamic Studies Teachers in Primary Schools

Document Type : Original Article

Authors

1 1A researcher in Islamic Education curricula, Riyadh.

2 2Dept. of Curriculum and Instruction, King Saud University.

10.21608/jsrep.2025.429527

Abstract

This study aimed to identify the most frequently used educational e-games among elementary Islamic Studies teachers in Saudi Arabia and to examine the key challenges they face in integrating these games into their teaching practices, from their perspective. To achieve these objectives, a descriptive research method was employed to explore the perspectives of a sample of 257 male and female teachers from public and private elementary schools in Riyadh. A questionnaire was used for data collection, and the findings revealed several key insights. Among them, “Adnan Muallim Al-Qur’an” application emerged as the most widely used educational e-game among Islamic Studies teachers at the elementary level. Regarding the challenges hindering their use of educational e-games, the most significant barriers included large class sizes, limited access to essential technological resources, the difficulty of finding e-games that comprehensively cover Islamic Studies curricula, and the lack of instructional plans incorporating these games into the teaching process.                                                                                               

Keywords


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