The effectiveness of a proposed teaching program based on the gamification strategy in developing creative thinking skills in the mathematics curriculum for male and female primary school students in Al-Kharj Governorate

Document Type : Original Article

Authors

1 1Master's student in the Department of Curricula and Teaching Methods, College of Education, Prince Sattam bin Abdulaziz University.

2 2Assistant Professor of Educational Technology in the Department of Curricula and Teaching Methods, College of Education, Prince Sattam bin Abdulaziz University.

Abstract

This study aimed to explore the effectiveness of a proposed teaching program based on the gamification strategy in developing creative thinking skills in the mathematics curriculum for elementary school students in Al-Kharj Governorate. To achieve the study's objectives, the researcher employed a quasi-experimental method and selected a set of activities based on creative thinking skills. The researcher also designed the study's tool, which is a creative thinking test, to determine the effectiveness of the gamification strategy in developing fluency, flexibility, and originality skills in the mathematics curriculum for elementary school students in Al-Kharj Governorate. The validity and reliability of the tool were confirmed. The sample was randomly selected, consisting of 108 students. They were divided into two groups: the experimental group, which consisted of 54 students, and the control group, which also consisted of 54 students, all from the third grade, to achieve the study's objective.
The study's results showed the effectiveness of using the proposed teaching program based on the gamification strategy in developing creative thinking skills in the mathematics curriculum for elementary school students. The results indicated an improvement in the creative thinking skills test scores among the experimental group students compared to the control group, which was taught using traditional methods. The study also revealed statistically significant differences between the mean scores of the experimental and control groups in the post-test of creative thinking skills, in favor of the experimental group.
Based on the above results, the study recommended the necessity of employing the gamification strategy in teaching elementary school students in various subjects to enhance their creative skills.

Keywords


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